Chronicle Stress Syndrome is a disease which, while not recognized by any
official Medical Literature, is instantly recognized by storytellers,
narrators, and players in large ongoing ("chronicle")
roleplaying games. It has also been called "organizer burnout"
in its later stages, and in some particularly advanced states
"nervous breakdown" (and yes, that last one is recognized by
the medical profession). Its what happens to those noble souls who take
on the formidible task of organizing LARP after LARP after LARP, putting
much of their Real Lives on hold in order to provide their friends and
the local gaming community with a few evenings of entertainment.
Lots of reasons. You can look up all kinds of stress-related literature
at your local library, and be enlightened on the topic... but there's one
thing those sources will miss, and that's the one thing that makes CSS so
special: the stress is coming from your usual stress release activities.
Whenever life gets rough, people count on friends to pull them through.
But what happens when the stress is your friends?
Organizing a chronicle is a responsibility once you take it on. Your
reputation is on the line, so you're under lots of pressure. And while it
may be fun at first, its hard to take a break. The crowd you hang around
with will pester you about the game.
Your own friends complain to you about plotlines or their characters. If
they try to help you at first, they eventually become annoyed at how much
of your life you're spending on the chronicle, instead of on being their
friend. You try to give people a good
time, and all you hear is the negative feedback. You spill out your
Life's Blood for them, and they complain that you got their shoes wet.
It's not the kind of thing you can escape, because you have nowhere else
to go: your family dislikes the amount of time you spend gaming, your
schoolwork is suffering to the point that it depresses you just to think
about it, at work you feel too tired to do a good job, and to top it off,
you've alienated your non-gamer friends. Sound at all familiar? - If it
doesn't yet, that's good! Watch out though. It sneaks up on you.
Everybody should be familiar with the signs of stress, but not too many
organizers sit down and think about how many of them are present in their
own lives. You should, though - your body will tell you you're under
stress long before you reach the state described above.
Physical - Fatigue, weight loss, changes in eating pattern,
changes in sleep pattern, insomnia, loss of appetite, frequent illness,
general " unwell " feeling, lightheadedness, fainting,
shakiness, trouble focusing, muscle weakness, ulcers (and the list goes on)
Mental - Problems concetrating, short term memory loss, inability
to follow logical sequences of events, general confusion, inability to
focus on a single topic, fixation with specific thoughts, blank lapses,
(and the list goes on)
Emotional - Irritability, mood swings, lack of enthusiasm, general
apathy towards life, crying spells, depression, frustration,
inappropriate emotional responses, (and the list goes on)
Social (Editor's note: I haven't actually found a list of 'social
signs of stress' but these are often the first clues that an organizer is
experiencing CSS) - Changing social circles, avoiding old friends,
overinvolvement with social circles (such as putting off school projects,
or phoning in sick to work, in order to spend time with friends), family
problems, breaking up with a significant other, spending less time with
close friends, social withdrawal (not hanging around places where the
LARP crowd will be), rigor mortis of the social life (ie: not going to
movies anymore, not doing coffee with friends, quitting tabletop games,
not visiting friend's houses, stop watching/ playing sports with friends)
and again, the list goes on...
Sounds scary doesn't it? You'd think a person would notice that they're
under stress, and stop, or at least decrease their involvement with the
chronicle. But for some reason, many don't, and they almost ruin their
lives over it. Here's some of the real life things that have happened to
chroncicle organizers...
Break ups. Yes, they happen all the time, but that doesn't make
them any less traumatic, and unfortunately they often drive an organizer
to put even more time into a game.
Being kicked out of the house. Parents and sometimes roomates have
forced organizers to pack up & move if they wouldn't give up the
game... and many would rather do just that than recognize how much of
their time the game is taking up.
Being kicked out of school, or put on academic suspension. One of
the more common experiences of organizers in post-secondary
institutions... and one of the saddest. Real Life should take precedence
over a game anyday... and this is the rest of your life you're dealing
with. Don't let it happen.
Plummeting grades. This is less severe than being kicked out, but
often precedes it, especially if the organizers don't make some serious
changes in their lives.
Being fired from work. Getting to work late, being tired & draggy
on the job, or using up too many 'sick' days has often resulted in sudden
forced unemployment. Some organizers even quit voluntarily to spend more
time on the game.
Illness. The common cold seems to love picking on organizers, and
when it hits them, it doesn't do it lightly. Flu and other bugs also seem
to hit organizers and storytellers harder than they should. Many
organizers live in a perpetual state of 'being sick', moving from one bug
or infection to the next.
Fainting. Partly due to lack of food & sleep, or to persistant
illness, some organizers' bodies force them to take a break. This can be
particularly dangerous - one organizer I know fainted into a brick wall,
bashed his head, and needed stitches.
Ulcers. They happen, folks, and they hurt. No one should become so
stressed over a LARP that their own body decides to begin eating itself.
It's not worth it.. and yet, I've heard many ST's get them.
Other serious injuries. When bodies are tired, sick & stressed,
they can do the most amazing things. I've heard of broken bones (in
situations where they shouldn't have broken), simple papercuts refusing
to heal, and even a puntured lung in a normally healthy young man (I'm
serious. There was no other explanation. The doctor said it was 'stress
related'. This was to an organizer who'd been running a chronicle of 100+
people for nearly a year, with only 2 helpers. Coincidentally, it was the
same organizer who needed stitches after fainting into a wall).
Nervous Breakdowns. Unfortunately, these happen, too. Often
organizers have some history of mental illness (boy - says a lot for
becoming an organizer, doesn't it?) which will make them more prone to
breakdown than others, but its still not pretty... or neccesary. Some
people experiencing breakdowns have merely needed stress-leave from
school or work, others have been recommended therapy by counsellors.
Not a pretty picture, is it? Luckily, most organizers don't take it so
far. Plenty of them recognize the signs before they become severe, and
relinquish or relax their position in the game. Sadly, a lot of players
take this as an insult, or as an admission that the organizer was doing a
bad job. A lot of organizers, too, feel terrible about letting go of a
game... but it's a lot better than the alternative. Organizers who realize
their limitations should be respected, not dumped on.
So how can you handle chronicle stress? Here's a few tips:
If Chronicle Organizers were a World of Darkness character class.....
Own computer (1 pt merit) - A merit well worth taking!
Own vehicle (2 pt merit) - Without this, you may need to depend on co-organizers or even players to get you to the game on time.
Own property (4 pt merit) - If you actually own a building in which you can play for free, you can bypass a lot of the hassle of finding a site every game.
Anal-Retentive (2 pt flaw) - I think that's pretty self explanatory, isn't it?
Compulsive Obsessive (4 pt flaw) - Ditto.
Access to printing/photocopying facilities (2-4 pt merit) - A 2 point merit if you have access to facilities for printing off lots of propoganda. A 4 pt merit if it's free.
University Student (2 pt merit/2 pt flaw) - This alternates from being a merit during most of the year, to a flaw during exams and when papers are due.
Competance (2 pt merit) - Considering the number of people who lack this, I think its worth looking for in a co-organizer.
Organized (4 pt merit) - Wow. I envy people with this merit.
Leadership (2 pt merit) - With this merit, you can actually get people to listen to you at games, and usually even follow your directions.
Understanding Significant Other (5 pt merit) - One of the most valuable merits, but it can be lost during 'play'. Make sure you spend time maintaining it.
Understanding Parents (3 pt merit) - A must if you live at home.
Non-LARPing friend (1 pt merit) - An inexpensive merit very few people think to invest in, but it can be invaluable if used wisely.
Caffeine addict (Flaw? Merit? No - neccesity)
Ego Signature (2 pt flaw) - Some people just have to leave their mark on everything they do.
Control Freak (4 pt flaw) - Some things in life you have no control over, and players are foremost among those. And yet, some people still try.......
God Complex (5 pt flaw) - Oh, I don't even want to think about this one.
Access to willing (well, draftable) volunteers (4 pt merit) - Ooooooooooh!
Backed by a LARP club/gaming group (2 pt merit) - The support of a parent organization or affiliated group is great, especially if it means you can use the magic words "We're part of a Non Profit Organization..."
Enemy (1-5 pt flaw) - An irritating newbie is a 1 pt enemy. Persistant annoying players who don't like your storytelling style are 3 to 4 point enemies. Previous or competing LARP organizers can qualify for 5 point enemies if they despise you.
Background in Theatre Arts (3 pt merit) - Make up, special effects, contacts in acting or prop-building... all kinds of tidbits can come out of this.
Email Address (1 pt merit) - If you haven't already taken this merit, get it!!
Independantly Wealthy (6 pt merit) - Oh, wouldn't we all love that?
Unlisted phone number (7 pt merit) - No Comment.
Readable handwriting (1 pt merit) - I'm really not sure about this one, but my editor insisted I add it after I handed her my first draft of this. Be glad you have the typed version, I suppose.
This is a publication of The Live Role Playing Society of Edmonton,
Canada.
Copyright 1996, Lara vanderZee
Permission is granted to use this article, in whole or in part, as long
as appropriate acknowledgement is given.
The Live Role Playing Society
Box 60209
Edmonton, Alberta (Canada)
T6G-2S5
(403) 988-3403
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