LARP TIPS FOR THE GANGREL
- Growl every now and then. You're close to the Beast, and if
something annoys you figure it's gotta be annoying the Beast too.
- Simple test with people whenever you're getting angry or
thwarted or any of those irritating things. If you lose, start
into a good, honest, fun sort of Frenzy. If you win or tie, just
be irritated.
- Gangrel are a lot like Farmers and other rural folk... people
think you're stupid. You're not. But don't let them find that
out. If people expect you to have the IQ of a match, you'll find
out a LOT of stuff very quickly. Speak slowly. This gives you
time to think, and most people figure that you're stupid for
replying so slowly. Think and consider things before replying.
Let them wait and (perhaps) sweat while you make your decisions.
But the truth is that you're not stupid... but who cares what
they think?
- Take a stand and stick to it. Wishy washy Gangrel don't last
long. Even if that position is wrong, stand firm! If the only
good Sabbat is a dead Sabbat, then don't allow your friends to
take prisoners or do any talking with Sabbat. Kill them. If you
hate Caitiff, let them know.
- The Gangrel are THE Warriors of the Kindred world, and you can
ignore what those pompous Brujah think. You got claws. They
don't. While they're philosophizing on the best response you're
out cleaning the Sabbat garbage off the streets. The Assamites
have sold out, they do it for payment. You do it because you're
the best.
- The usual reason for a Gangrel to be in the city is because
all the other clans have messed up AGAIN. Either they've annoyed
the Garou or allowed the Sabbat to wander in or whatever. It's
disrupted the peace and quiet you'd like to enjoy in the woods
and parks around and in the city. So you're there either to watch
and ensure that they fix things, or perhaps you're there to fix
it for them (if you kill all the Sabbat, maybe they'll get the
hint to keep out. Or maybe not).
- Politics are okay. To a point. Discuss a subject, make a
decision and do it. Not for you this continual yammering about
what to do and when and why and exactly how. Get annoyed if the
conversation goes on for any length of time which you feel is
unreasonable. Don't hesitate to turn around and leave if others
are slow in coming to a real conclusion.
- Independence and unity are hard to balance, but Gangrel do it
best. There's strength in numbers, and the weakest part of a clan
is its weakest member. Support your clanmates in the face of
common adversity. If there are no common threats, then go do what
you like.
- Golconda is a myth. Really. You can't get rid of the Beast.
Embrace it. Balance with it. Accept it.
Editor's Note: I mentioned on my page that Jason Corley's Stupid LARP
Tricks for Gangrel went missing (Corley himself can't find a copy of the
original file, lost in a server-move years ago). Someone read the note and
was kind enough to forward this to me. I'm not sure who the author is, and
I'll admit that I cut out some info at the end which looked like someone's
house rules for extra gangrel rites. However, the remaining hints seem
pretty good to me - I'd certainly use 'em if I was a Gangrel. Hope you
enjoy 'em too. - Raven
Last modified November 19, 1997